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TUR 2.0 in development

After AJ Green broke TUR1.0 metric by scoring 53.1 points in a single week, I decided that I would have to build TUR2.0 earlier than expected.


TUR2.0 is all about looking at drives (multiple plays) at once instead of individual plays. This means that players who get inflated by dropping numerous catches in a row shouldn't get as much inflation, especially around the endzone where its 6 points per drop.


To be able to upgrade TUR from 1.0 to 2.0, I have had to learn the basics of the coding language "R", but there are a lot of advantages to this upgrade once I've completed the coding.


As it stands, I have done a lot of the coding research to create the formula, but it is not yet complete to use yet. I hope that I can complete the next stages in the next week or so depending on my free time as it is a personal project.

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